Shader "Unlit/Texture 2Sided" 
{
	Properties 
	{
		_MainTex ("Base (RGB)", 2D) = "white" {}
	}

	SubShader 
	{
		LOD 100
		
		//ficar 2 sided
		Cull Off
		
		Pass 
		{
			Lighting Off
			SetTexture [_MainTex] { combine texture } 
		}
	}
}
